NVIDIA's PhysX Push Going On Now

by Rafael Hernandez on April 28, 2009 · 0 comments

nvidia_logo_200.jpg

There’s a distinct lack of enthusiasm when it comes to physics technology in games. It doesn’t grab an enthusiast’s attention like impressive graphics or immersive audio does but without it you’d be in for some horribly unrealistic carnage, destruction, and mayhem.

In comes NVIDIA’s PhysX to fill in that gap for game developers looking to fit in all of that lovely, and mindnumbingly difficult, physics work into a handy development kit which just so happens to be accelerated by their lineup of graphics cards and has even been fine tuned for gaming console use.

NVIDIA appears to be blitzing for some attention today as they’ve earned themselves four new notches on to their belt in the form of PhysX support in the upcoming games: Capcom’s Dark Void, 8monkey Labs’ Darkest of Days, and Grin/Halycon Games’ Terminator Salvation as well as dolling out some technology licenses to SEGA for future game work.

Yeah they’ve been busy. Continue on for the press release wall of text.


NVIDIA PhysX Technology Makes the Thrilling Sci-Fi World of Dark Void Come Alive

Upcoming Action Adventure to Combine Stunning Physics Effects with Unique On-Foot and Mid-Air Game Combat System

SANTA CLARA, Calif., April 28 /PRNewswire-FirstCall/ — Capcom Entertainment, Inc., the publisher of Dark Void(TM), an upcoming science fiction action adventure that combines aerial and ground-pounding combat for a thrilling third-person shooter experience, are reaching for the skies in the way they have adopted NVIDIA(R) PhysX(R) and APEX technologies to deliver stunning in-game physics effects. In fact, when it ships in the fall of 2009, Dark Void will have the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the game’s innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce(R) GPUs when played on compatible desktop PCs.

Developed by Airtight Games and Capcom, Dark Void incorporates a unique vertical combat system that allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to gamers. The game’s jetpack allows players to fly with reckless abandon while performing hair-raising stunts, taking the 3D action to a whole new level. Airtight Games is utilizing both NVIDIA PhysX and APEX technologies to deliver an inspired, interactive experience, complete with a GPU-accelerated particle system that is used extensively for weapons and debris effects.

“The extensive capabilities that NVIDIA PhysX and APEX technologies provide to developers are colossal,” said Jim Deal, President at Airtight Games. “For example, the new APEX turbulence module that NVIDIA recently introduced allows us to have infinite artistic freedom in the way the game looks, plays, and feels. We hope that gamers will appreciate these fine touches when they play Dark Void later this year.”

The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360(TM), PLAYSTATION(R)3, Nintendo Wii(TM), and the iPhone, and can be accelerated by both the CPU and any CUDA(TM)-enabled NVIDIA GPU.

Dark Void will be released in the fall of 2009 for the Xbox 360, PlayStation 3 and the PC, which will feature numerous GPU-accelerated PhysX effects for a truly immersive game experience. For more information on Dark Void, please visit: www.darkvoidgame.com.

NVIDIA PhysX Technology Brightens Darkest of Days

Gamers Can Go Back in Time to Fight Their Way Through History’s Most Epic Battles

SANTA CLARA, Calif., April 28 /PRNewswire-FirstCall/ — Darkest of Days is a historically-based first-person shooter (FPS) where gamers will travel back and forth in time to experience some of history’s “darkest days” and fight through some of the most epic battles in history. To ensure the battles are as realistic as possible, developer 8monkey Labs turned to NVIDIA(R) PhysX(R) technology in order to create environments that were interactive, expressive, and as natural as possible.

“It was critical to the success of Darkest of Days that these epic moments in world history are experienced in eerily accurate detail, and NVIDIA PhysX technology helped us achieve that goal,” said Mark Doeden, Art Director at 8monkey Labs. “Our Marmoset Engine brings these battles to life with a completely unique look, and the PhysX technology was instrumental in making the game feel alive and real.”

Darkest of Days goes beyond the successful formula that has attracted gamers to titles such as Call of Duty and movies such as Saving Private Ryan by allowing them to revisit all the most visceral moments in world history, travelling “Quantum Leap” style to such eras as the U.S. Civil War, World War I, World War II, and Pompeii, and participate in historical battles that helped shape history. The game looks and plays realistically thanks to the inclusion of fully destructible yet natural environments, complete with realistic leaves and flowers, wind, ground fog, smoke, volcanic ash, snow, and more.

The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360(TM), PLAYSTATION(R)3, Nintendo Wii(TM), and the iPhone, and can be accelerated by both the CPU and any CUDA(TM)-enabled NVIDIA GPU.

Developed by 8monkey Labs and published by Phantom EFX, Darkest of Days will be released in fall 2009 for the Xbox360 and Windows-based PCs, which will feature numerous GPU-accelerated PhysX effects for additional immersion. For more information on Darkest of Days, please visit: www.darkestofdays.com.

The Future of Mankind Depends on NVIDIA PhysX Technology

Terminator Salvation Video Game to Feature Highly Interactive Environments Courtesy of NVIDIA PhysX Technology

SANTA CLARA, Calif., April 28 /PRNewswire-FirstCall/ — Without NVIDIA(R) PhysX(R) technology, John Connor and the rest of mankind battling the metallic armies of Skynet doesn’t stand a chance. Luckily for all of us, GRIN–the Sweden-based developers of the upcoming video game Terminator Salvation–chose NVIDIA PhysX technology to help them deliver a compelling, interactive, action-packed, third-person shooter video game that will be released in conjunction with the highly-anticipated Halcyon film, which opens nationwide in the U.S. on May 21, 2009.

The game Terminator Salvation offers players the chance to assume the role of John Connor, a soldier in the resistance, battling for survival against the far superior forces of Skynet. Featuring third-person action adventure, with concentrated armed combat against all of the Skynet enemies from the film as well as new enemies designed specifically for the game, NVIDIA PhysX technology allowed GRIN designers and artists to bring the futuristic world of 2016 to life. From realistic weapon effects to destructible environments, Terminator Salvation will deliver wholly interactive and immersive gaming environments to satisfy even the most discriminating players.

“NVIDIA PhysX technology really allows us to do things in the game that we couldn’t do before,” said Bo Andersson, CEO at GRIN. “A world run by Skynet is indeed a scary one, and by working with NVIDIA and the PhysX teams very closely, we were able to make the Terminator Salvation game environments look and react as realistically as they do in the film. Gamers are going to be in for a real treat.”

The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360(TM), PLAYSTATION(R)3, Nintendo Wii(TM), and iPhone, and can be accelerated by both the CPU and any CUDA(TM)-enabled NVIDIA GPU.

Developed by Grin with Halcyon Games, published by Equity Games, and co-published by Evolved Games, Terminator Salvation is set for release in late May 2009 for Xbox360, PLAYSTATION 3, and PC. The PC version will feature GPU-accelerated PhysX effects for a truly immersive game environment. For more information on Terminator Salvation, please visit: www.terminatorsalvationthegame.com.

Sega Licenses NVIDIA PhysX and APEX Technologies for Global Studios

SANTA CLARA, Calif., April 28 /PRNewswire-FirstCall/ — NVIDIA Corporation today announced that Sega Corporation has licensed both NVIDIA(R) PhysX(R) and APEX technologies to serve as the development platform for all Sega studios. NVIDIA PhysX and APEX technologies form the world’s most pervasive development platform for physics acceleration in interactive entertainment, and make authoring high definition, scalable PhysX content intuitive and artist-friendly.

“Sega has been using PhysX technology for several years, but this new agreement enables our studios to take advantage of the full portfolio of cross-platform PhysX engines,” said Takashi Shoji, Department Manager, Consumer Software R&D Support Dept., Consumer R&D Division, SEGA Corporation. “APEX was an important factor in our decision because it enables us to create high quality physics content in an easier and more productive manner.”

While the NVIDIA PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity, NVIDIA APEX technology takes PhysX technology content creation to the next level. APEX elevates PhysX technology content authoring from physics programmers to artists without sacrificing any of the highly desired control within the PhysX engine. With APEX, artists can create intricate physics enabled environments: they can expand the quantity and visual quality of destructible objects; make trees and other vegetation integral to game play; and create life-like clothing that interacts with other objects to achieve more realism in their games.

NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360(TM), PLAYSTATION(R)3, Nintendo Wii(TM), and the iPhone, and can be accelerated by both the CPU and any CUDA(TM)-enabled NVIDIA GPU.

“We are excited to see what the creative minds at Sega will do with the power of our PhysX and APEX technology,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “Sega has a long standing history of developing some of the best games in the industry, and with PhysX they should be able to deliver even more exciting and interactive content.”

For more information on NVIDIA PhysX technology, please visit: www.nvidia.com/physx.

Previous post:

Next post: