OpenGL 2.0 Specification Finalized

by Rafael Hernandez on September 9, 2004 · 0 comments

The OpenGL Architecture Review Board has finished up the OpenGL 2.0 specs which lay the ground work for speedy and feature rich engines based around its rendering approach(es). It’ll be a while before new drivers supporting it appear and even longer for game engines but, I’m sure, developers are thrilled by this development.

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