World in Conflict: DX9 vs DX10

by Rafael Hernandez on October 8, 2007 · 0 comments

HardOCP has a look at the latest RTS game, World in Conflict, running under DirectX 9 and 10. The game uses a hefty amount of graphics power to render its scenes giving even the latest graphics cards a fit once those nukes start to drop. As with most early DX10 titles it looks slightly better under the new API but it also runs much slower.

Previous post:

Next post: